24
Mar/08
0

ZeroG [WIP] blocking

I’m working in the animation lab right now. I’ve started to block out the basic parts of the animation. Sometimes this stage is a bit overwhelming, I’m not always sure how much time to put into each section. It’s the whole idea of creating something from scratch, versus editing something that’s already roughed out that slows me down.

I have the basic walk cycle finished and most of the trip roughed out, though that still needs work. I’m just starting to block in the gravity change/gravity “swimming”. The anti-grav section is a little tough. At this point I’m just worrying about the key poses and I’ll add the inbetweens later (I really need to get the objects he’ll be interracting with in there, as they’ll be affecting how and where he’s moving towards).

[display_podcast]

23
Mar/08
0

ZeroG Snack [WIP]

I’m working on a new project for my animation class. The basic idea we were handed was to create a story around eating food, using the Norman rig. My idea was to have him carrying a tray of food, trip and fall, accidentally hitting a button that controls the gravity of his ship/spacestation. Initially I was going to have him struggling to try and get his food when in zero-g, but after some critique from my teacher, I’ve revamped it so he’s having fun with it.

I’ve blocked out the walk cycle, next I’ll be working on the trip and then I’ll move on to the weightless section. I’d like to make the trip happen in slow motion, so I can really exaggerate his expression. I’m not sure how much working time that would add to the project though, so at this point I’m just considering it as an option.

18
Mar/08
0

Flour Sack WIP

This was a two week project done for my animation class. I found the flour sack rig rather difficult to work with. It didn’t have as many controls as I’d have liked and some of the ones it did have deformed in unexpected ways.

This idea was to show an emotional change in the character. I’m fairly happy with how it turned out, but I definitely have more work to do on it. I’d like to work on the walk cycle, make it more of a slumped shuffle. After getting feedback I also see that I can work on his reaction (exaggerate it more) and add some more movement to his body during the clap.

[display_podcast]

18
Mar/08
0

Animation Exercise 01

This was the first assignment from my animation class this semester; bouncing a ball. I’m trying out the PodPress plugin to see how it handles my animation files.

[display_podcast]