The Bake Shift

I’m working the bake shift this evening/morning, Tues from 4am to 8am. It’s going to add up to a long day, but I’m excited to be baking pastries!

I’m working at getting some homework done at the moment. I’ve been pretty busy this weekend and hadn’t really gotten a chance to get much done in that department. On Saturday I helped cater for a wedding, that was a lot of fun, I hope to post about that specifically in the next few days. On Sunday maiki and I took a nice walk around Berkeley, sampling many treats along the way. Much conversation was had.

I had a simple exercise to do for my Advanced Animation 2 class, a basic ball (of the heavy variety) bouncing in place and coming to a stop, using the techniques learned in the last class. I did it pretty much as he wanted, but in the end I opened the graph editor and adjusted the curves so the ball had more apparent weight. Specifically, I broke the tangets of the curves to make the adjustments I wanted, though that wasn’t something he showed us. He had mentioned that technique can lead to problems when scaling an animation, but I didn’t really know of another way to get the same effect, without overloading on keyframes.

 
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Back In Blog

Well I’ve been MIA for a while. Yo, welcome back.

I started back to school last Thursday, I had my Intro to 2d animation and my 3d animation (advanced animation 2). Both my instructors are very inspiring, I’m really excited by both classes.

I went in to the 2d animation lab after work this evening and did my homework. I had two pieces to get ready for this friday. The first is a circle bouncing in profile, the second is a circle bouncing in perspective. It was a really interesting process.

I sat myself at an animation table and set my paper into the peg bar. On my first sheet of paper I did a rough of the whole animation. That included the background and all the main key poses I knew I’d need. I pretty much use that as a template that I can reference back to (I keep it under all my other sheets, with a flip of the light switch, I can see it decently).

I found that I could only see through about 8 sheets of paper (to see through to my reference sheet). I ended up needing to cycle out the older frames, to be able to use my reference. I really just let go and animated one frame at a time. Meaning I didn’t think about it too hard and tried to let it flow. I knew this first pass wasn’t going to be perfect, that wasn’t my goal, but instead to get familiar with the process. Success!

I look forward to doing more!

justin_o_ballprofile_tk01_sm.mov

justin_o_ballperspective_tk01_sm.mov

I’m trying out the Wordpress media uploader for these videos. A test to see if I shall use it in the future.

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Two Sketches

I got some drawing done today. It felt good to pick up my pen again.

Character design test for magnolia and patience




I started from a photo of a guy walking down a street and had some fun with it.
Sketch of a business man

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Cloud World Concepts

Inspired by some folks I highly admire, see Steam Bot Studios, I present the following.

Prompt: A glowing dome of information surrounds a person as she mixes and mashes together the glowing and encompassing atmosphere of light.
Author: maiki

This was supposed to be a speed painting, but much procrastination made it otherwise. ^_^

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Orc (or Goblin?)

Sometimes I have a hard time deciding what the difference is between an orc and a goblin.

In any case, I did this image as an exercise to give a body to the little circle guys I draw (see the lotro comic post). The other style doesn’t lend itself to having clothing on the characters (besides head accessories). I also have some difficulty with certain poses, the whole thing of them not having a body really limits their physical emoting.

This guy is from a larger sketch I’m working on. I did a quick color test to see how I liked the look, so far I’m happy with it. I expect though that there will be lots more experimentation!

image of an orc

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