Tag Archives: animation

Getting work done

I”m in the animation lab at school preparing to get lots of work done on my two 3d animation projects; a lipsync and a dance sequence. I have the lipsync pretty well laid out, I need to add some breakdown poses here and there and then move onto finaling. I have the first few key poses of the day sequence laid in, but that’s it.

Both projects are far from where they should be, according to our class schedule. I’m hoping that over the next eight or so hours I can get caught up.


Sketchblog

Hello blog, justin here. I know it’s been a while since we conversed, I’ve instead been showing you my sketches on a regular bases. I’m on spring break right now, time to rest and get caught up on my backlog of projects.

Today I’m jumping back into my lipsync animation. I had been behind schedule on it and have until next week to finish it. Considering I have only four days off for spring break, I’m getting started now!

I’ve been getting a lot of art supplies recently. As mentioned earlier, I got a marker set and then today I bought a few oil paints. I got a black, white and a burnt sienna. They’re water mixable oils, so I don’t need any turpentine, no fumes sounds nice! They take a while to dry though, I was told two to three days. There are different mixable oils you can add, one of them speeds up the drying process. I’ll see if that’s necessary.

I’m going to be going to the S.F. zoo this week, at least twice. I want to get a bunch of sketching done while there.

I’m going to be changing my site structure around a bit. Originally I was setting it up as a portfolio, but my focus recently has been more on the sketch side of things. So until I’m actively job seeking, this site will be a sketchblog. What does that mean? Not much as far as the presentation you’ve seen so far, but more how I think about the site.


A simple walk

I’m considering doing a “daily’sh” animation project. Along the same lines as my daily illustration project, but geared towards simple animation exercises and without the strict daily regiment I’m trying to do with the illustrations. For now I’ll keep it as an un-official project.

I think this will be a nice opportunity to practice various motions; lifting, pulling, throwing, jumping, walking, running etc., outside of a film environment.

Today I started with a basic walk cycle. I need to figure out the overlap for the antennae (it’s looking funky at the moment) and I need to offset the arms. I wasn’t sure how to offset them though in a 24 frame cycle, I’ll have to look into that.

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Ready set go

Week one of the new semester is behind me and it already looks to be better than all the previous. I ended up dropping down to three classes. Four, along with working, was just too much. I didn’t have enough time to put into my projects and it showed.

Every so often I start to rethink whether or not I’m on the right track at school. When I’m at home, I’m much more likely to draw than anything. Looking back at my 3d origins, I was always into modelling and texturing. So where does animation come in? My thinking was that I had the least experience with animation and based on my research, it was not something I’d easily learn on my own. I also have a desire to bring my characters to life and animation seemed like the way to go.

After my Thursday animation class, Character Development, it was reaffirmed I’m where I want to be. I am so incredibly excited by the projects I’m starting and what I’ll be learning. I am so inspired by my instructors and the experience and knowledge they’re passing along.

I have a decent amount of homework for the first week. I’ll be doing two lipsync animations, one in my 3d class and one in my traditional 2d animation class. I’m very interested to what the similarities and differences will be in both mediums. I have to choose my dialogue for both classes, I’ll be gathering a handful of possible options to bring. I also have to start designing characters for my dialogue and film projects for 2d animation. I already have some of those done for the film, as I’m continuing my Stitched Together project from last semester, but I’d like to flesh out the character some more (and I still need to design the dog).

I have to do four “flour sack” drawings for my clothed figure drawing class. I have to show realistic compression and stretch of the sack. The samples our teacher showed us looked really cool. This project is going to be very helpful for my film, as the main character Elwyn is a sack himself.


Sufficient post

Going back, to school that is.

Yesterday was the start of my fourth semester at the Academy of Art in San Francisco. My first class, advanced animation 3, started at 8:30, which meant I had to get up at 6:00a.m., ouch! It actually wasn’t too bad, I got to see a pretty sunrise.

On the BART I saw an ad for Burger King’s new Whopper called the “Angry Whopper”. Bizarre.

I had a good time at my first class, my teacher Michael Berenstein seems very knowleagable. He worked at PIXAR for a number of years (I’m not sure if he’s still working there or not). He worked on Toy Story 2, Bugs Life, Finding Nemo and Monsters Inc. It’s kinda exciting having teachers who’ve worked at some of the big studios.

My second class of the day was clothed figure drawing. We did a number of two sets of 5 mins drawings, same pose, one nude, then clothed. It was a neat excercise and I was rather happy with how my drawings turned out. I hadn’t done any figure drawings over the winter break and that usually spells disaster when I start a new drawing class. Typically I feel like I’m learning to draw all over again and though it felt a little rough, I still felt there was something there.

The next day…

I feel rested up, but mediciney. I’m taking stuff for my cough and I’m feeling it today. maiki brought me along to Sufficient Grounds, a sandwhich shop in Berkeley. I’m glad I came along, now I can draw and hang out rather than just sleep ^_^