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	<title>justin owens &#187; ca3d-471</title>
	<atom:link href="http://dragonworld.com/tag/ca3d-471/feed" rel="self" type="application/rss+xml" />
	<link>http://dragonworld.com</link>
	<description>A sketchblog</description>
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		<title>Animation Final, A Work In Progress</title>
		<link>http://dragonworld.com/2008/05/15/animation-final-a-work-in-progress</link>
		<comments>http://dragonworld.com/2008/05/15/animation-final-a-work-in-progress#comments</comments>
		<pubDate>Fri, 16 May 2008 04:34:36 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[aau]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ca3d-471]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=81</guid>
		<description><![CDATA[I&#8217;m just about done with finals week, I&#8217;m finishing up my perspective piece tonight (a three page comic) and then I&#8217;ll be done! I turned in my animation project on Monday and got some nice feedback. It&#8217;s still far from finished, I unfortunately got way distracted by Lord of the Rings Online. I like where [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just about done with finals week, I&#8217;m finishing up my perspective piece tonight (a three page comic) and then I&#8217;ll be done!</p>
<p>I turned in my animation project on Monday and got some nice feedback. It&#8217;s still far from finished, I unfortunately got way distracted by <a href="http://lotro.com">Lord of the Rings Online</a>. I like where it&#8217;s going though and I&#8217;ll be finishing it up over the next week. In fact I&#8217;ll be working to have all the animations I did over this semester polished by June 30th, the deadline to submit demo reels for the Fall &#8217;08 Pixar Class.</p>
<p>[display_podcast]</p>
<p>The premise for this animation is a businessman sits down at a park bench to eat his lunch, when he notices a group of pigeons watching him. He gets nervous and transfers to another bench, for a moment feeling safe, until he realizes there are even more birds in that area.</p>
<p>I have the first section blocked out, I need to add in the second bench section and then refine all the keys (as well as adding the pigeons and lunch box).</p>
]]></content:encoded>
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		<item>
		<title>Rooftop Jump [wip] update</title>
		<link>http://dragonworld.com/2008/04/21/rooftop-jump-wip-update</link>
		<comments>http://dragonworld.com/2008/04/21/rooftop-jump-wip-update#comments</comments>
		<pubDate>Tue, 22 Apr 2008 06:33:20 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[aau]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ca3d-471]]></category>
		<category><![CDATA[maya]]></category>
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		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=70</guid>
		<description><![CDATA[I&#8217;m just about done with the blocking stage for this animation. I still need to block in the character kicking open the door and also running off screen. Then I need to add a few sections, him scanning around, making the decision to jump the gap etc. I also need to tweak the run cycle [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just about done with the blocking stage for this animation. I still need to block in the character kicking open the door and also running off screen. Then I need to add a few sections, him scanning around, making the decision to jump the gap etc. I also need to tweak the run cycle so he has a bit more weight.</p>
<p>[display_podcast]</p>
]]></content:encoded>
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		<item>
		<title>Rooftop Jump [wip]</title>
		<link>http://dragonworld.com/2008/04/20/rooftop-jump-wip</link>
		<comments>http://dragonworld.com/2008/04/20/rooftop-jump-wip#comments</comments>
		<pubDate>Mon, 21 Apr 2008 07:36:53 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
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		<guid isPermaLink="false">http://dragonworld.com/?p=69</guid>
		<description><![CDATA[Our current animation assignment is to have a character jump over something. We have complete freedom to choose what they jump over, I went with the rooftop idea. This piece is a short exercise in a more action oriented direction. I wanted to emphasize that idea, so I&#8217;m doing a sort of rooftop chase sequence. [...]]]></description>
			<content:encoded><![CDATA[<p>Our current animation assignment is to have a character jump over something. We have complete freedom to choose what they jump over, I went with the rooftop idea. This piece is a short exercise in a more action oriented direction. I wanted to emphasize that idea, so I&#8217;m doing a sort of rooftop chase sequence.</p>
<p>So far I&#8217;ve just been blocking out the run cycle, this is my first time to attempt one. I spent a good 5 or so hours on the first 7 frames of animation. It took a long time for me to work out the pacing and to get a good idea how far each cycle would go (distance). I needed that information to block out the rest of the steps leading up to the ledge. I feel happy with where it&#8217;s at right now and I&#8217;ve since moved on to blocking out the rest of the animation. I took a break and did a little scene building as well.</p>
<p><a href='http://dragonworld.com/wordpress/wp-content/uploads/2008/04/08_04_21_roofjump_wip.jpg'><img src="http://dragonworld.com/wordpress/wp-content/uploads/2008/04/08_04_21_roofjump_wip-150x150.jpg" alt="Rooftop jump animation shot" title="08_04_21_roofjump_wip" class="alignnone size-thumbnail wp-image-68" /></a></p>
]]></content:encoded>
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		<item>
		<title>In The Lab</title>
		<link>http://dragonworld.com/2008/04/19/in-the-lab-2</link>
		<comments>http://dragonworld.com/2008/04/19/in-the-lab-2#comments</comments>
		<pubDate>Sun, 20 Apr 2008 01:00:01 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Journal]]></category>
		<category><![CDATA[aau]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ca3d-471]]></category>
		<category><![CDATA[san francisco]]></category>
		<category><![CDATA[school]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=67</guid>
		<description><![CDATA[I&#8217;m in the computer lab at school right now. I haven&#8217;t had much time this week for updates. I&#8217;ve done a little drawing here and there, but nothing to post yet. I&#8217;m working on my next animation assignment right now, a little ballman jumping between roofs. It&#8217;s fun to be doing an action piece, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in the computer lab at school right now. I haven&#8217;t had much time this week for updates. I&#8217;ve done a little drawing here and there, but nothing to post yet.</p>
<p>I&#8217;m working on my next animation assignment right now, a little ballman jumping between roofs. It&#8217;s fun to be doing an action piece, it&#8217;s a nice change of pace.</p>
]]></content:encoded>
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		<item>
		<title>Late Night Animation</title>
		<link>http://dragonworld.com/2008/04/12/late-night-animation</link>
		<comments>http://dragonworld.com/2008/04/12/late-night-animation#comments</comments>
		<pubDate>Sun, 13 Apr 2008 05:46:47 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[aau]]></category>
		<category><![CDATA[ca3d-471]]></category>
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		<category><![CDATA[zeroG]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=58</guid>
		<description><![CDATA[Finishing up for the evening. I don&#8217;t feel like I have a lot to show for the day, but I think I&#8217;m on track. I was able to spend a lot of time thinking about the workflow I need to use to finish this piece and how best to tackle the rest of the animation. [...]]]></description>
			<content:encoded><![CDATA[<p>Finishing up for the evening. I don&#8217;t feel like I have a lot to show for the day, but I think I&#8217;m on track. I was able to spend a lot of time thinking about the workflow I need to use to finish this piece and how best to tackle the rest of the animation. I have so many small parts that need to come together, that I was feeling overwhelmed.</p>
<p>My current plan:<br />
Add keys to the last two sequences (going after the apple and then falling).<br />
Adjust walk cycle (adding in some character to his walk).<br />
Convert the rig from stepped curves to smooth.<br />
-Adjust curves, refine timing.<br />
Key all the food items, using as few keys as I can (I&#8217;ll do most of their animation through editing their curves).<br />
Finish the facial expressions, hand gestures and interractions with the food.<br />
(Add eye blink)<br />
(Offset keys to help the character look natural)<br />
(Camera cut or subtle animation)</p>
<p>If I have time, scene building and animating the door. Plus rendering.</p>
<p>I&#8217;m guessing the last item won&#8217;t get done before Monday, but hopefully before the 20th (deadline for submissions to the spring show).</p>
]]></content:encoded>
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		<title>In The Lab</title>
		<link>http://dragonworld.com/2008/04/12/in-the-lab</link>
		<comments>http://dragonworld.com/2008/04/12/in-the-lab#comments</comments>
		<pubDate>Sat, 12 Apr 2008 20:48:39 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
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		<category><![CDATA[3d]]></category>
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		<category><![CDATA[san francisco]]></category>
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		<category><![CDATA[zeroG]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=57</guid>
		<description><![CDATA[I&#8217;m in the computer lab at school right now, once again working on my ZeroG animation. I&#8217;ve never put so much time into an animation before; I&#8217;m excited to see how it turns out, but it has been a daunting project. I&#8217;m hoping to have it finished enough to submit it to the spring show. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in the computer lab at school right now, once again working on my ZeroG animation. I&#8217;ve never put so much time into an animation before; I&#8217;m excited to see how it turns out, but it has been a daunting project. I&#8217;m hoping to have it finished enough to submit it to the spring show.</p>
<p>I have all the main animation blocked out on the character, now I&#8217;m working on blocking out the food. I&#8217;m creating reference curves for each piece of food to help get a natural looking arc as they fall and then bounce around. Once I&#8217;ve got that finished, I&#8217;ll finish blocking in the facial and hand motions. After that I&#8217;ll have some minor adjustments to make, then I should be able to convert all my curves from stepped to smooth. At that point I get to dive into the graph editor and tweak all the curves like a mad man.</p>
<p>I&#8217;m not sure how much I&#8217;ll get done today, but hopefully I&#8217;ll get to the point where I can convert the curves so I can adjust all those tomorrow.</p>
<p>I feel pretty good at the moment, I&#8217;m fairly focused though a bit tired. I&#8217;d rather be working on some personal projects today, but homework it is. By the by, it&#8217;s another wonderful day in San Francisco. The weather has been amazing the last two days. I&#8217;ll probably take a lunch break in an hour or so and sit in the park.</p>
]]></content:encoded>
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		<title>ZeroG [WIP] blocking</title>
		<link>http://dragonworld.com/2008/03/24/zerog-wip-blocking</link>
		<comments>http://dragonworld.com/2008/03/24/zerog-wip-blocking#comments</comments>
		<pubDate>Mon, 24 Mar 2008 20:23:18 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
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		<guid isPermaLink="false">http://dragonworld.com/?p=54</guid>
		<description><![CDATA[I&#8217;m working in the animation lab right now. I&#8217;ve started to block out the basic parts of the animation. Sometimes this stage is a bit overwhelming, I&#8217;m not always sure how much time to put into each section. It&#8217;s the whole idea of creating something from scratch, versus editing something that&#8217;s already roughed out that [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working in the animation lab right now. I&#8217;ve started to block out the basic parts of the animation. Sometimes this stage is a bit overwhelming, I&#8217;m not always sure how much time to put into each section. It&#8217;s the whole idea of creating something from scratch, versus editing something that&#8217;s already roughed out that slows me down.</p>
<p>I have the basic walk cycle finished and most of the trip roughed out, though that still needs work. I&#8217;m just starting to block in the gravity change/gravity &#8220;swimming&#8221;. The anti-grav section is a little tough. At this point I&#8217;m just worrying about the key poses and I&#8217;ll add the inbetweens later (I really need to get the objects he&#8217;ll be interracting with in there, as they&#8217;ll be affecting how and where he&#8217;s moving towards).</p>
<p>[display_podcast]</p>
]]></content:encoded>
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		<item>
		<title>ZeroG Snack [WIP]</title>
		<link>http://dragonworld.com/2008/03/23/zerog-snack-wip</link>
		<comments>http://dragonworld.com/2008/03/23/zerog-snack-wip#comments</comments>
		<pubDate>Mon, 24 Mar 2008 04:26:34 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[aau]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ca3d-471]]></category>
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		<category><![CDATA[storyboard]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=52</guid>
		<description><![CDATA[I&#8217;m working on a new project for my animation class. The basic idea we were handed was to create a story around eating food, using the Norman rig. My idea was to have him carrying a tray of food, trip and fall, accidentally hitting a button that controls the gravity of his ship/spacestation. Initially I [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working on a new project for my animation class. The basic idea we were handed was to create a story around eating food, using the Norman rig. My idea was to have him carrying a tray of food, trip and fall, accidentally hitting a button that controls the gravity of his ship/spacestation. Initially I was going to have him struggling to try and get his food when in zero-g, but after some critique from my teacher, I&#8217;ve revamped it so he&#8217;s having fun with it.</p>
<p>I&#8217;ve blocked out the walk cycle, next I&#8217;ll be working on the trip and then I&#8217;ll move on to the weightless section. I&#8217;d like to make the trip happen in slow motion, so I can really exaggerate his expression. I&#8217;m not sure how much working time that would add to the project though, so at this point I&#8217;m just considering it as an option.</p>
]]></content:encoded>
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