Tag Archives: maya

A simple walk

I’m considering doing a “daily’sh” animation project. Along the same lines as my daily illustration project, but geared towards simple animation exercises and without the strict daily regiment I’m trying to do with the illustrations. For now I’ll keep it as an un-official project.

I think this will be a nice opportunity to practice various motions; lifting, pulling, throwing, jumping, walking, running etc., outside of a film environment.

Today I started with a basic walk cycle. I need to figure out the overlap for the antennae (it’s looking funky at the moment) and I need to offset the arms. I wasn’t sure how to offset them though in a 24 frame cycle, I’ll have to look into that.

[display_podcast]


Wushu animation update

I opened up my wushu animation for the first time since midterms. I had gotten it about 85% finished by the time it was due. As usual, once I had it turned it, I felt burnt out on the project and didn’t much have the energy to finish it. Our teacher has really been encouraging us to keep bringing him updates each week so he can help us refine and finish the animations.

Today I felt the excitement again and jumped on in. I have some sections I need to refine and polish, but overall I felt something needed to be done about the timing. Where I had left off, both jumps felt the same as far as the beats are concerned. There was variation in height and action, but I felt they didn’t have enough contrast. I started playing with the timing of the first jump to see how it would feel. I really slowed things down going into the jump and then went back to “real time” as he comes out of the apex of the jump.

I really think it’s an improvement. Now when I watch it, I think both jumps stand out. Slowing down the timing of the first jump is going to give me a nice opportunity to play up his expressions in that section (now that you can see them!).

To do:

  • Work on the first pose and anticipation. Possibly a transition A to B pose of him getting ready to move (cracking knuckles, stretching sorta thing).
  • Fix the intro/outro of the second jump. The timing feels off a bit.
  • Work on the last “hop”. Doesn’t feel right yet.
  • Refine expressions and hand poses.
  • Offset keyframes after everything else is done!

Here’s where I left off:
wushu midterm

Adjusting the timing of the first jump:
wushu refinement 01

Hmm, a bit of funkyness with PodPress. I’ll have to get that sorted out.


Final touches

I’m in the computer lab at school putting the final touches on my wushu animation. I need to work on my timing a bit, touch up some of my key poses and add in the facial expressions. After that I think I’ll be ready to start offsetting my keyframes. I have a bit of a back log of animations (2d and 3d) that I haven’t posted, I’m going to try and get those online in the next few days.


Homework at Home

This weekend has been the first in some time where I’ve had two days off in a row, I feel like I’ve finally had some time to rest. During the week I always have two days off from work, but then of course I’m at school those days.

It’s tough, I really wish I wasn’t working at all so I could put all my energy into school, but I’m enjoying work so much, I’m getting to do lots of things I’m really interested in (baking, food prep and soon I’ll be getting training on the line). Bill keeps joking that Kimi and I will probably take over the Bread Workshop, that really caught me off guard. I’ve always had a dream of having a bakery/cafe/small restaurant. I’ve no idea what the future holds for me, and there’s no way I want to stop pursuing animation and art in general, but all of a sudden it seems like that dream has much more of a chance than I’d have thought. Interesting.

I have a lot of homework to get done today. YCON starts this weekend and lots of friends will be visiting. I’m starting with my 3d animation homework as I find it a lot easier to focus and get started on computer work.

I just ordered a new 24″ iMac, I’m looking forward to getting that setup. I had thought of getting a new tower instead, but the iMac includes a gorgeous monitor and has such a small footprint (I should be able to get rid of both my g5 tower and pc box), that I couldn’t resist. My work area at home isn’t ideal at the moment, I have the aforementioned two towers next to my desk, two keyboards and mice on my desk and it’s just too much. I can’t wait til it’s simplified, I think it’ll work much better for me.

I’ll still be using two monitors, so I won’t lose that functionality. I forgot to order the mini dvi to dvi adapter though, so I’ll drop by the apple store before school sometime this week.


Everything Must Fall

Hmm, I had a lot to blog about … yesterday, but now it all seems so in the past. And forgotten. Mostly forgotten.

Between work and school, and the rare attempt to sleep inbetween, I’ve been keeping quite busy. I’m so incredibly excited by my classes this semester and feel that I’ll be leveling up by the end of the year.

In my advanced animation class we’re starting out with a martial arts routine. Last night we went over how to do the first pass blocking, I was surprised by how simple it ends up being. I feel like any complicated character animation is doable at this point, I just have to break it down into the most basic poses.

I turned in the falling leaf project in my intro to 2d animation class yesterday. I felt it ran a bit fast, but my teacher really liked it. The main focus of the animation was ease-in and ease-out, having the keyframes get closer and closer as the leaf comes into a curve and then the opposite as it leaves the curve. I had such a hard time finishing the animation. I kept wanting to wrap it up, but I’d have the leaf moving too fast and so I’d have to add another curve to try and slow it down.

[display_podcast]