Tag Archives: maya

The Bake Shift

I’m working the bake shift this evening/morning, Tues from 4am to 8am. It’s going to add up to a long day, but I’m excited to be baking pastries!

I’m working at getting some homework done at the moment. I’ve been pretty busy this weekend and hadn’t really gotten a chance to get much done in that department. On Saturday I helped cater for a wedding, that was a lot of fun, I hope to post about that specifically in the next few days. On Sunday maiki and I took a nice walk around Berkeley, sampling many treats along the way. Much conversation was had.

I had a simple exercise to do for my Advanced Animation 2 class, a basic ball (of the heavy variety) bouncing in place and coming to a stop, using the techniques learned in the last class. I did it pretty much as he wanted, but in the end I opened the graph editor and adjusted the curves so the ball had more apparent weight. Specifically, I broke the tangets of the curves to make the adjustments I wanted, though that wasn’t something he showed us. He had mentioned that technique can lead to problems when scaling an animation, but I didn’t really know of another way to get the same effect, without overloading on keyframes.
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Animation Final, A Work In Progress

I’m just about done with finals week, I’m finishing up my perspective piece tonight (a three page comic) and then I’ll be done!

I turned in my animation project on Monday and got some nice feedback. It’s still far from finished, I unfortunately got way distracted by Lord of the Rings Online. I like where it’s going though and I’ll be finishing it up over the next week. In fact I’ll be working to have all the animations I did over this semester polished by June 30th, the deadline to submit demo reels for the Fall ’08 Pixar Class.

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The premise for this animation is a businessman sits down at a park bench to eat his lunch, when he notices a group of pigeons watching him. He gets nervous and transfers to another bench, for a moment feeling safe, until he realizes there are even more birds in that area.

I have the first section blocked out, I need to add in the second bench section and then refine all the keys (as well as adding the pigeons and lunch box).


Rooftop Jump [wip] update

I’m just about done with the blocking stage for this animation. I still need to block in the character kicking open the door and also running off screen. Then I need to add a few sections, him scanning around, making the decision to jump the gap etc. I also need to tweak the run cycle so he has a bit more weight.

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Rooftop Jump [wip]

Our current animation assignment is to have a character jump over something. We have complete freedom to choose what they jump over, I went with the rooftop idea. This piece is a short exercise in a more action oriented direction. I wanted to emphasize that idea, so I’m doing a sort of rooftop chase sequence.

So far I’ve just been blocking out the run cycle, this is my first time to attempt one. I spent a good 5 or so hours on the first 7 frames of animation. It took a long time for me to work out the pacing and to get a good idea how far each cycle would go (distance). I needed that information to block out the rest of the steps leading up to the ledge. I feel happy with where it’s at right now and I’ve since moved on to blocking out the rest of the animation. I took a break and did a little scene building as well.

Rooftop jump animation shot