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	<title>Justin Owens &#187; walkcycle</title>
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	<description>Illustration</description>
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		<title>A simple walk</title>
		<link>http://dragonworld.com/2009/02/17/a-simple-walk</link>
		<comments>http://dragonworld.com/2009/02/17/a-simple-walk#comments</comments>
		<pubDate>Wed, 18 Feb 2009 01:32:25 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[daily'sh]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[walkcycle]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=290</guid>
		<description><![CDATA[I&#8217;m considering doing a &#8220;daily&#8217;sh&#8221; animation project. Along the same lines as my daily illustration project, but geared towards simple animation exercises and without the strict daily regiment I&#8217;m trying to do with the illustrations. For now I&#8217;ll keep it as an un-official project. I think this will be a nice opportunity to practice various [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m considering doing a &#8220;daily&#8217;sh&#8221; animation project. Along the same lines as my daily illustration project, but geared towards simple animation exercises and without the strict daily regiment I&#8217;m trying to do with the illustrations. For now I&#8217;ll keep it as an un-official project.</p>
<p>I think this will be a nice opportunity to practice various motions; lifting, pulling, throwing, jumping, walking, running etc., outside of a film environment.</p>
<p>Today I started with a basic walk cycle. I need to figure out the overlap for the antennae (it&#8217;s looking funky at the moment) and I need to offset the arms. I wasn&#8217;t sure how to offset them though in a 24 frame cycle, I&#8217;ll have to look into that.</p>
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