Finishing up for the evening. I don’t feel like I have a lot to show for the day, but I think I’m on track. I was able to spend a lot of time thinking about the workflow I need to use to finish this piece and how best to tackle the rest of the animation. I have so many small parts that need to come together, that I was feeling overwhelmed.
My current plan:
Add keys to the last two sequences (going after the apple and then falling).
Adjust walk cycle (adding in some character to his walk).
Convert the rig from stepped curves to smooth.
-Adjust curves, refine timing.
Key all the food items, using as few keys as I can (I’ll do most of their animation through editing their curves).
Finish the facial expressions, hand gestures and interractions with the food.
(Add eye blink)
(Offset keys to help the character look natural)
(Camera cut or subtle animation)
If I have time, scene building and animating the door. Plus rendering.
I’m guessing the last item won’t get done before Monday, but hopefully before the 20th (deadline for submissions to the spring show).