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	<title>Justin Owens &#187; zeroG</title>
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	<link>http://dragonworld.com</link>
	<description>Illustration</description>
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		<title>Late Night Animation</title>
		<link>http://dragonworld.com/2008/04/12/late-night-animation</link>
		<comments>http://dragonworld.com/2008/04/12/late-night-animation#comments</comments>
		<pubDate>Sun, 13 Apr 2008 05:46:47 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[aau]]></category>
		<category><![CDATA[ca3d-471]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[zeroG]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=58</guid>
		<description><![CDATA[Finishing up for the evening. I don&#8217;t feel like I have a lot to show for the day, but I think I&#8217;m on track. I was able to spend a lot of time thinking about the workflow I need to use to finish this piece and how best to tackle the rest of the animation. [...]]]></description>
			<content:encoded><![CDATA[<p>Finishing up for the evening. I don&#8217;t feel like I have a lot to show for the day, but I think I&#8217;m on track. I was able to spend a lot of time thinking about the workflow I need to use to finish this piece and how best to tackle the rest of the animation. I have so many small parts that need to come together, that I was feeling overwhelmed.</p>
<p>My current plan:<br />
Add keys to the last two sequences (going after the apple and then falling).<br />
Adjust walk cycle (adding in some character to his walk).<br />
Convert the rig from stepped curves to smooth.<br />
-Adjust curves, refine timing.<br />
Key all the food items, using as few keys as I can (I&#8217;ll do most of their animation through editing their curves).<br />
Finish the facial expressions, hand gestures and interractions with the food.<br />
(Add eye blink)<br />
(Offset keys to help the character look natural)<br />
(Camera cut or subtle animation)</p>
<p>If I have time, scene building and animating the door. Plus rendering.</p>
<p>I&#8217;m guessing the last item won&#8217;t get done before Monday, but hopefully before the 20th (deadline for submissions to the spring show).</p>
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		<title>In The Lab</title>
		<link>http://dragonworld.com/2008/04/12/in-the-lab</link>
		<comments>http://dragonworld.com/2008/04/12/in-the-lab#comments</comments>
		<pubDate>Sat, 12 Apr 2008 20:48:39 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[aau]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ca3d-471]]></category>
		<category><![CDATA[san francisco]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[zeroG]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=57</guid>
		<description><![CDATA[I&#8217;m in the computer lab at school right now, once again working on my ZeroG animation. I&#8217;ve never put so much time into an animation before; I&#8217;m excited to see how it turns out, but it has been a daunting project. I&#8217;m hoping to have it finished enough to submit it to the spring show. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in the computer lab at school right now, once again working on my ZeroG animation. I&#8217;ve never put so much time into an animation before; I&#8217;m excited to see how it turns out, but it has been a daunting project. I&#8217;m hoping to have it finished enough to submit it to the spring show.</p>
<p>I have all the main animation blocked out on the character, now I&#8217;m working on blocking out the food. I&#8217;m creating reference curves for each piece of food to help get a natural looking arc as they fall and then bounce around. Once I&#8217;ve got that finished, I&#8217;ll finish blocking in the facial and hand motions. After that I&#8217;ll have some minor adjustments to make, then I should be able to convert all my curves from stepped to smooth. At that point I get to dive into the graph editor and tweak all the curves like a mad man.</p>
<p>I&#8217;m not sure how much I&#8217;ll get done today, but hopefully I&#8217;ll get to the point where I can convert the curves so I can adjust all those tomorrow.</p>
<p>I feel pretty good at the moment, I&#8217;m fairly focused though a bit tired. I&#8217;d rather be working on some personal projects today, but homework it is. By the by, it&#8217;s another wonderful day in San Francisco. The weather has been amazing the last two days. I&#8217;ll probably take a lunch break in an hour or so and sit in the park.</p>
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		<title>ZeroG [WIP] blocking</title>
		<link>http://dragonworld.com/2008/03/24/zerog-wip-blocking</link>
		<comments>http://dragonworld.com/2008/03/24/zerog-wip-blocking#comments</comments>
		<pubDate>Mon, 24 Mar 2008 20:23:18 +0000</pubDate>
		<dc:creator>jay</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[aau]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ca3d-471]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[zeroG]]></category>

		<guid isPermaLink="false">http://dragonworld.com/?p=54</guid>
		<description><![CDATA[I&#8217;m working in the animation lab right now. I&#8217;ve started to block out the basic parts of the animation. Sometimes this stage is a bit overwhelming, I&#8217;m not always sure how much time to put into each section. It&#8217;s the whole idea of creating something from scratch, versus editing something that&#8217;s already roughed out that [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working in the animation lab right now. I&#8217;ve started to block out the basic parts of the animation. Sometimes this stage is a bit overwhelming, I&#8217;m not always sure how much time to put into each section. It&#8217;s the whole idea of creating something from scratch, versus editing something that&#8217;s already roughed out that slows me down.</p>
<p>I have the basic walk cycle finished and most of the trip roughed out, though that still needs work. I&#8217;m just starting to block in the gravity change/gravity &#8220;swimming&#8221;. The anti-grav section is a little tough. At this point I&#8217;m just worrying about the key poses and I&#8217;ll add the inbetweens later (I really need to get the objects he&#8217;ll be interracting with in there, as they&#8217;ll be affecting how and where he&#8217;s moving towards).</p>
<p>[display_podcast]</p>
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